This South Korean apartment block looks like a Minecraft house

The video game phenomenon that is Minecraft has influenced much: YouTubers, WHSmith-goers and the realtors of Beverly Hills.

Now, it's influenced an apartment block.

The apartment block in question is called Cascade House on account of its symmetrical stepped form, and can be found in Seoul, South Korea (thanks, dezeen).

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Summerford is Silent Hill meets 1986 rural England

Fancy an old-school Silent Hill-type game set in 1986 rural England? Summerford has your back.

Summerford, from the wonderfully-named Noisy Valley Studios, is inspired by the "golden age" of survival horror, and classics such as the original Silent Hill, Resident Evil and Alone in the Dark.

It's a third-person action adventure game that revolves around exploration, puzzle-solving and planning to survive. You play as Sam, an urban explorer in her late 20s who gets seperated from her friends. The creepy trailer is below:

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It turns out Call of Duty: Modern Warfare 2 mentioned the bombing of Piccadilly Circus

One of the more controversial missions in Call of Duty: Modern Warfare sees the player respond to a terrorist attack on Piccadilly Circus. But it turns this is quite an old idea - like, Modern Warfare 2 old.


An eagle-eyed Call of Duty player took to the Modern Warfare subreddit to post a screenshot of 2009's Modern Warfare 2 showing a newspaper clipping found in Makarov's safehouse. The appropriately-named redditor NuclearFPS pointed out one newspaper in particular carries new meaning in the context of the recently-released Call of Duty: Modern Warfare, as it reports on a bombing in Piccadilly Circus.

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NHS chief says loot boxes are "setting kids up for addiction" to gambling

The NHS' mental health boss has said loot boxes are "setting kids up for addiction by teaching them to gamble".

In a strongly-worded statement, NHS mental health director Claire Murdoch called for a crackdown on gambling addiction risks - and that would involve video game companies banning loot boxes from games children play.

The NHS confirmed the opening of a new treatment centre in response to growing concerns about addiction to gaming. This sits alongside up to 14 new NHS gambling clinics nationwide designed to address significant mental ill health linked to addiction.

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Ubisoft is trying to make its games more varied

You know the joke: all Ubisoft games are the same. That's not entirely true, of course. But it is clear the French mega-publisher has followed a template for its big-budget open world games, established by the early success of Assassin's Creed on the last generation of consoles. And why not? Millions of sales later, it all seemed to be working out. Now though, after a tough 2019, Ubisoft may be ready to shake things up a bit.

According to a new report by Video Games Chronicle, Ubisoft is revamping its influential editorial team, the Paris-based collective that works with all of the development teams to drive design, in a bid to make Ubisoft's output more varied.

This comes after a year in which Ghost Recon Breakpoint and The Division 2 both underperformed and Ubisoft delayed big hitters such as Watch Dogs: Legion and Rainbow Six Quarantine.

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How Life is Strange 2 challenged video game representations of homelessness

Homelessness is a constant and tragic backdrop to urban life. Walk through any major city and you'll find rough sleepers asking for change, tents pitched under overpasses, and charities trying to provide aid. Despite all these signs, and the rise in homelessness over the last decade, this tragedy is often ignored and overlooked on both a government and individual level, culminating in businesses even incorporating anti-homeless architecture into their designs, and laws that force rough sleepers out of certain areas.

A lot of games feature homelessness too, but these NPCs often suffer the same sympathetic dismissal as those on the streets. Several games trying to underpin the unpleasantness, hopelessness, or ruthlessness of their world sprinkle homelessness throughout their cities. But without any meaningful consideration, they are rarely any more than set decoration.

In 2016, Deus Ex: Mankind Divided let players explore a dystopian Prague filled with homeless beggars, there to emphasise the state of the world and its view of Augs. Like other NPCs wandering around Prague, some dispense tiny bits of dialogue if you try and interact with them, but others exist only to highlight the political climate. Players can't offer them change or even reply to them, they are nothing but a feature of the landscape, like the inanimate billboards that also tell the city's darker story. All the way back in 2010, the first game in the Metro series had homeless metro dwellers living alongside the apparently non-homeless residents of the metro. Although everyone was displaced by the nuclear holocaust above, there are still the haves and the have-nots in this world, with some seemingly extra homeless compared to others. At least these games allow you to give them a bullet or two.

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