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Dicebreaker Recommends: Reverse Beastmaster, a comedy RPG where you must obey the animals

Pen-and-paper role playing games, much like their digital counterparts, very often revolve around quests. You might need to protect some villagers from marauding goblins, say, or retrieve a lost treasure from a haunted catacomb. Or, as I discovered last week, five cockney iguanas might demand you smuggle vast quantities of cocaine into the condemned reptile house they call home.

It's safe to say, in other words, that Grant Howitt and Nate Crowley's Reverse Beastmaster is not your average RPG. Comprised of a single page of rules, it casts the players as the titular Reverse Beastmasters - hapless individuals incapable of disobeying any command given to them by an animal. Over the course of their adventure across Saint Beef's Zoo for the Brave, the heroes encounter a number of demanding animals, each of which is controlled by a different player wielding a sock puppet. These animals lay down a series of challenges aimed at ultimately bringing down the zoo from the inside, all while avoiding the clutches of the absolutely gargantuan zookeeper.

As you'll see for yourself if you watch the Let's Play we recorded over a couple of cider-soaked hours, it's a gleefully daft game. It's absurd in the extreme, which is normally cause for worry - out and out farces can be painfully unfunny if done poorly. The thing with Reverse Beastmaster, however, is that the design is whip smart. Challenges are undertaken by rolling between three and nine six-sided dice. Rolling a 4, 5 or 6 nets you one success (and sixes are rerolled as you enter Beast Mode). Rolling a 2 or 3 does absolutely nothing, but rolling a 1 gives you a problem. For every problem you take, you have to fill in a tick box on your character sheet - as these fill up, different pieces of misfortune befall you. You might lose social standing, for instance, or maybe you'll catch fire. It's a simple system that realises your failures in an immediate and very personal way.

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Dark Souls Trilogy, Code Vein, Kingdom Hearts and more top console games for £30 or less

At the risk of showing my age here, remember when console games launched at £30? What a time to be alive. Well, in an attempt to replicate that feeling for you, I've gathered up a number of top console games that are now at that price or less. Ah, yes, it feels just like the good old days already!

Let's start things off with the Dark Souls Trilogy, which has fallen to its lowest ever price on PS4 at £29.99. Because why have just one tough-as-nails RPG when you can have three? I say good luck to you if you try to play all three back-to-back!

Sticking on a similar theme, you can also get Code Vein on PS4 and Xbox One for £29.99. The influence of the Souls series on this Bandai Namco action-RPG is unmistakable, with Edwin calling it "anime Bloodborne with added buddy bonding". A decent shout, then, if you've mastered From Software's entire back catalogue and are itching for something similar.

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Shovel Knight Showdown and King of Cards finally get release date

Mark the 10th of December on your calendar, Shovel Knight fans, as Yacht Club Games is releasing a hefty amount of Shovel Knight content for you to sink your spade into.

First up we have Shovel Knight: King of Cards, the spin-off 2D platformer that focuses on King Knight which also includes the card game Jaustus.

Next is Shovel Knight Showdown, the local four-player battler. Both of these are the final additions to Shovel Knight: Treasure Trove, and anyone who already owns the Treasure Trove bundle can get both King of Cards and Showdown for free. Alternatively, these can be bought separately (except by players using the Nintendo 3DS or PS Vita, as Showdown will not be available for those platforms).

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Epic sues yet another tester for leaking Fortnite Chapter 2 secrets

Epic Games is taking the Fortnite Chapter 2 leaks seriously, as it sues a second tester for revealing secrets about the game online.

Last month, tester Ronald Sykes was sued by the company for leaking the new map design and allegedly breaking a non-disclosure agreement (NDA).

Now, Lucas Johnston, a tester at Montreal's Keywords Studios, has found himself in hot water too. The Canadian Press reports Epic has filed a claim against him in Quebec Superior Court, "alleging he was responsible for the publication of 'highly confidential information'".

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Stormland is an Oculus exclusive that pushes the boundaries of VR

For the first 15 minutes or so, Stormland feels like your standard, story-driven VR experience. Movement speed is slow, there are basic environmental puzzles to solve and your route through the game is linear and littered with points where you just have to stand around and listen to someone talk. Sounds more like Yawnland at the moment, am I right?

But then, something wonderful happens. After climbing aboard a transport platform your avatar, a voiceless robotic gardener named Vesper, is flown high up into the sky. Here, surrounded by a sea of undulating clouds are a series of floating islands, just ripe for exploration. It's here that you first attach the Slipstream Thruster to your arm, a device that allows you to rocket across the top of the clouds like Superman on roller skates and it's at this point that the game really opens up, giving you a sense of freedom that's rare in most VR titles.

Surfing on the clouds isn't the only way to get around though, the further you progress the more upgrades and enhancements you'll find for Vesper. The most useful of which allows you to grab hold of surfaces from up to 5 feet away. Then with a flick of the wrist you can launch yourself skyward and scale huge structures in a matter of moments.

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I beat Pokémon Go's Giovanni by a graveyard and it felt suitably heroic

You know those long corridors you get before a boss battle? There's one of those in my town leading up to a cemetery, and on a cold November evening it is lined by the silhouettes of trees, backlit by foggy full moon light. It's the third place I'd searched for Giovanni, leader of Team Rocket, and as I reach the cemetery gate and Giovanni finally appears, all sharp suit and no eyebrows, ready for battle, the setting feels like it's been designed perfectly.

It hasn't, of course. I'm just doing what I do most evenings - walking around for a bit playing Pokémon Go. But in the last week I've been outside more than usual in order to battle Team Rocket and complete the game's challenging new questline. It's the best PVE content in the game so far.

Last week, Pokémon Go's Looming in the Shadows quest introduced battles against Sierra, Cliff and Arlo, three shadowy leader figures who formed a layer of Team Rocket middle-management. Each was introduced as a rival to the game's existing team leaders, with backstory seeded via online blogs. And they were tough to beat - far tougher than the Team Rocket grunt battles which have been in the game a few months.

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Prey dev Human Head Studios shut due to "economic realities"

Human Head Studios, developer of the original Prey, has shut its doors after 22 years.

In its place is Roundhouse Studios - a new company owned by Bethesda. All Human Head employees were offered a job at Roundhouse as part of the transition, Bethesda has said.

Today's press release from Bethesda does not go into detail on what became of Human Head in its final days, although a farewell blog update from Human Head itself blamed "economic realities". The team had just finished working on Norse action role-player Rune 2, which arrived with little fanfare on the Epic Games Store for PC yesterday.

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